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Book: Microlite20 Spell list

Written By: Andrew Croft

Fiction
Microlite20 Spell List


The spell system:
Mages cast arcane spells and Clerics cast divine spells. They can cast any of their respective spells of a spell level equal or below 1/2 their class level, rounded up.
Casting a spell costs HP. The cost is 1 + double the level of the spell being cast. This loss cannot be healed normally, but is recovered after 8 hours rest.
One signature spell can be chosen per player level, at a spell level which the player can cast at that level. These spells cost 1 less HP to cast.

0-Level arcane spells (cantrips)

Arcane Mark: Inscribes a permanent personal rune (visible or invisible).
Detect Magic: Detects spells and magic items within 60ft. for up to 1min./level or untill concentration ends.
Ghost Sound: Figment sounds for 1 round/level.
Light: Object shines like a torch for 10min./level.
Mage Hand: 5-pound telekinesis. Lasts until concentration ends.
Prestidigitation: performs minor t
ricks for 1 hour.
Read Magic: Read scrolls and spellbooks for 10min./level.

1st-Level arcane spells

Feather Fall: Objects or creatures fall slowly for 1 round/level or until landing
Floating Disk: Creates a disk of less than 3-ft + level diameter. lasts for 1 hour/level.
Mage Armour: Gives subject +4 armour bonus for 1 hour/level.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Sleep: Puts 4HD of creatures into magical slumber for 1min./level.
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).

2nd Level arcane spells

Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels.
Flaming Sphere: Creates rolling ball fo fire, 2d6 damage, lasts 1 round/level.
Invisibility: Subject is invisible for 1min./level or until it attacks.
Knock: Opens locked or magically sealed door.
Levitate: Subject moves up and down at your discression for 1min./level.
Spider Climb: Grants ability
to walk on walls and ceilings for 10min./level.

3rd Level arcane spells

Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Dispell Magic: Cancels magical spells and effects.
Fireball: 1d6 damage per level, 20ft. radius.
Fly: Subject flies at speed of 60ft. for 1 min./level.
Lightning bolt: Electricity deals 1d6/level damage.
Vampiric touch: Touch deals 1d6/two levels damage; caster gains damage as HP which last for 1 hour.

4th Level arcane spells
Animate Dead: Creates level X2 HD of undead skeletons or zombies.
Arcane Eye: Invisible floating eye moves 30 ft./round for 1 min./level.
Black Tentacles: Tentacles grapple all within 20 ft.
Dimension Door: Teleports you a short distance.
Polymorph: Gives one willing subject a new form for 1 min./level.
Stoneskin: 10 points damage reduction for 10 min./level.


5th Level arcane spells
Cloudkill: Kills 3HD or less; 4-6HD save or die, 6+ HD take STR damage. lasts for 1min./level.
Feeblemind: Subject's mind score drops to 1.
Passwall: Creates passage through wood or stone wall for 1 hour/level.
Permanency: Makes certian spells permanent.
Teleport: Instantly transports you as far as 100 miles/level

6th Level arcane spells
Antimagic Field: Negates magic within 10 ft + 5/2 levels for 10min./level
Chain Lightning: 1d6/level damage; bounces to new target for half damage until damage is less than 0.
Contingency: Sets trigger condition for another spell. Lasts for 1 day/level or until discharged.
Disintergrate: Destroys one creature (and it's equipment) or object.
Geas: Commands any creature, binding it to a specific task. Lasts for 1 day/level or until discharged.
True seeing: Lets you see all things as they really are for 1min./level.


7th level arcane spells

Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds.
Etheral Jaunt: You become ethereal for 1 round/level.
Finger of Death: Subject must save vs instant death.
Plane Shift: As many as eight subjects travel to another plane.
Power Word Blind: Blinds creature with 200HP or less for 1d4+1 minutes.
Spell Turning: Reflect 1d4+6 spell leves back at caster for 10min./level or untill expended.
8th Level arcane spells
Clone: Duplicate awakens when original dies.
Horrid Wilting: Deals 1d6/level damage within 30ft.
Incendiary Cloud: Cloud deals 4d6 fire damage/round for 1 round/level.
Irresistable Dance: Forces subject to dance for 1d4+1 rounds.
Power Word Stun: Stuns creature with 150HP or less for 2d4 rounds.
Trap the soul: Imprisons subject within gem.


9th Level arcane spells
Astral Projection: Projects you and companions onto Astral Plane.
Etherealness: Travel to Ethereal Plane with companions for 1 min./level/
Gate: Connects two plains for travel or summoning. Open for 1 round/level.
Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
Power Word Kill: Kills one creature with 100HP or less.
Soul Bind: Traps newly dead soul to prevent resurrection.


0 Level divine spells (orisons)

Create Water: Creates 2 gallons/level of pure water.
Guidance: +1 on one attack roll, save, or skill check. Lasts 1 min or untill discharged.
Light: As arcane verion.
Purify Food and Drink: Purifies 1cu. ft./level of food or water.
Resistance: Subject gains +1 on saving throws for 1 minute.
Virtue: Subject gains 1 temporary HP for 1 minute.


1st Level divine spells
Bless: Allies gain +1 on attack rolls and communication + mind checks against fear for 1 min./level.
Bless Water: Makes holy water.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Divine Favor: You gain +1 per three levels on attack and damage rolls for 1 minute.
Magic stone: Three stones gain +1 on attack, deal 1d6+1 damage. lasts for one day or until discharged.
Shield of Faith: Aura grants +2 AC bonus for 1 min./level.

2nd Level divine spells
Aid: +1 on attack rolls and saves against fear. 1d8 temporary HP +1/level (max +10).
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Delay Poison: Stops poison from harming subject for 1 hour/level.
Gentle Repose: Preserves one corpse.
Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
Restoration, lesser: Dispells magical ability penalty or repairs 1d4 ability damage.


3rd Level divine spells
Create food and Water: Feeds three humans (or one horse)/level.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Prayer: Allies get a +1 on every roll, enemies take a -1 penalty for 1 round/level.
Remove Disease: Cures all diseases affecting subject.
Searing Light: Ray deals 1d8/two levels damage, or 1d8/level against undead.
Speak with Dead: Corpse answers one question/two levels.

4th Level divine spells

Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Discern Lies: Reveals deliberate falsehoods for 1 round/level or until concentration ends.
Freedom of Movement: Subject moves normally dispite impediments for 10 min./level.
Neutralize Poison: Immunizes subject against poison for 10min./level, detoxifies venom on or in subject.
Restoration: Restores level and ability score drains.
Tongues: Speak any language for 10 min./level.


5th Level divine spells
Cure Light Wounds, Mass: As Cure Light Wounds for 0 + level creatures.
Flame Strike: Smite foes with divine fire (1d6/level damage).
Raise dead: Restores life to subject who died as long as one day/level ago.
True seeing: As arcane version.

6th Level divine spells
Banishment: Banishes 2HD/level of extraplanar creatures.
Cure Moderate Wounds, Mass: As Cure Moderate Wounds for 0 + level creatures.
Harm: Deals 10 points/level of damage to target.
Heal: Cures 10 points/level of damage, all diseases and mental conditions.
Heroes' feast: Food for one creature/level cures disease and grants +1 combat bonus for 12 hours.
Quest: Commands any creature, binding it to a specific task. Lasts for 1 day/level or until discharged.


7th Level divine spells
Cure Serious Wounds, Mass: As Cure Serious Wounds for 0 + level creatures.
Destruction: Subject must save vs instant death and destruction of remains.
Ethereal Jaunt: As arcane version.
Regenerate: Subject's severed limbs grow back, cured 4d8 damage +1/level (max +35).
Restoration, Greater: As restoration, plus restores all levels and ability scores.
Resurrection: Fully restores a dead subject from a small portion of the corpse.

8th Level divine spells
Antimagic Field: As arcane version.
Cure Critical Wounds, Mass: As Cure Critical Wounds for 0 + level creatures.
Dimensional Lock: Teleportation and interplanar travel locked for 1 day/level.
Discern Location: Reveals exact location of creature or object.
Fire Storm: Deals 1d6/level fire damage.
Holy Aura: +4 to AC +4 DR and SR25 against evil spells for 1 round/level.


9th Level divine spells
Astral Projection: As arcane version.
Etherealness: As arcane version.
Gate: As arcane version.
Heal, Mass: As heal for 0 + level subjects.
Implosion: One creature/round must save vs instant gory death for 4 rounds or until concentration ends.
Soul Bind: As arcane verison.