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How to Escape from Perma

Written By: Annalee Call

Reference
How to Escape from Perma

Introduction:
Feeling robust? I goddamn hope so because you're thinking of doing quite the feat here. First, let's take a look at what's inside the prison wing that can help in your daring escape. The obvious and most helpful items stocked (hopefully) are the soap and bucket. Next is the potted plants and food vendors (no doubt just sustenance vendors on the shit prison wing you're on), and coffee vendors. Lastly the arcade, book inventory management console and classic pens and paper. Most of these seem useless and to many who fiddle their dicks side to side in the prison wing, they are. You're different though right? You are planning on escaping this locked room on the edge of nowhere and going outside, breathing the fresh air, killing some folks and stealing some top tier items, or maybe just settling down with some nice folks and absorbing them. Perhaps you just want to start a book club and draw some runes in blood. Well enough chit chat. Let's get to it.


Putting what you have to good use: Once your ears stop ringing from constant honks and the honkbot is completely obliterated from your bare firsts, it's time to setup shop for a breakout. Firstly, don't starve yourself, it's just going to slow you down. If you somehow are lucky enough to get a pack of smokes, smoke up! Nicotine at a high enough level reduces stun time (you'll have to smoke quite a bit though!). Consider breaking lights and moving potted plants around so you have a good hiding spot. With three plants, there's enough potential freedom to go around. If you have a green thumb, consider reading that greeting from whoever Billy Bob is, and start a garden (you will need a light source for that garden). Of course glowshrooms, carrots, and ambrosia vulgaris, are all somewhat useless in this situation, but that biogenerator is not. Use it to create swarms of monkeys for the security members to have to push past, give everyone satchels, leather jackets (just for style), ect. This will all take quite some time though and even worse, you only have four hydroponics trays to work with. If you're a real lucky bastard, some "weeds" might start growing. The most useful of which is towercaps. Wood to build barricades or torches can really help you out here. Lastly if you're in perma with some other inmates, consider making some friends. After all, another pair of hands to help beat someone to death and escape jail is always a ripe fruit waiting to be picked. If they don't want to work with you, or want to work against you, consider knocking them out and pushing them inside the washing machine. At the very least it will feel good to see all that blood spin around inside. If you decide that the AI is an ass who will no doubt, never help you at all, just keep hitting the cameras until they break. This will alert the AI that you're doing this but who cares? Lastly, ALWAYS keep the wall mounted flashes in mind. Nothing is more of a pain in the ass then to get so close to escape only to be blinded and woken back up cuffed and buckled in your bed.


The attraction: No matter what your plan is to get someone inside, get their things, and leave, first you need to get someone's attention and have them enter the prison ward. The first idea that comes to a lot of minds is to fake a fight and turn on the guard when they come in to stop the fight. The problem with this is it'll wound you and give you a disadvantage when the guard actually steps inside. Save this idea only for when you have a nice prison bitch you can beat on. Another idea is to break the lights, and hope the change in lighting will attract someone inside to see what's going on. This can actually work, but first they would need to enter the prison wing. One of the best ways to attract someone inside once they enter the prison wing is to use the arcades until you win a foam armblade or replica space suits. Show yourself briefly in the cell before running into the main room. If you're fast, they might not see past your terrible bluff. The entire prison wing can easily be a dead spot where no one ever enters. Keep in mind the only people who even have access inside are the security officers, warden, Head of Security, and the Captain himself. There is four radios you can use, but the microphones don't always work. If you really need to contact the outside world, either write a nice story on the newscaster or write on a piece of paper and hold it up to the camera for the AI to see. Maybe they will send in a borg that you can sweet talk. At the very least you can wait until someone else gets thrown in perma and make your move then. No one entering the prison wing at all? No AI to talk to and a crew that ignores your no doubt flawless news article? You just might be shit out of luck. Maybe an engineer with a soft heart will stop by in space and assist you, but I doubt it. Maybe you should just print the microlite20 guide and start rolling character sheets. Pray for meteors to come destroy the prison wing, or just pray for that sweet esword you've had your eye on.


The Classic Slip n Nab: The most basic way of escape is to slip a security guard, take his stun baton, stun, strip and kill him, and finally use his ID to escape. Remember a security guard with a radio on can always just yell for backup to come beat you back into your goddamn bed. This is where the soap, and bucket of water can come in handy. If the chump coming in doesn't walk in with a stun baton in hand like a smartguy, consider briefly just beating him to death and taking his gear (remember where to aim for maximizing damage). Don't bother trying to robust him with that safety cultivator, it's been specially made to be unrobust to all hell. Knocking him down and shoving him in the washing machine is an alright idea though, if nothing but to give yourself some time to prepare. Also keep in mind that only the silliest of sec members would not have handcuffs on their person. Make a few places for them to slip also, and try and memorize the location so you can easily avoid it. Lastly, be sure to nab the sunglasses their no doubt using. Fuck getting flashed on the way out.


The Robust Method: If you're a robust badass who just happened to fuck up and get thrown in perma, you can easily get out of this if someone steps inside all by themselves. Disarm them until they are on the ground, grab them and enforce that grip, and shove them onto the table. Wail on them for a bit, pull them off the table, grab them and put them back on the table before they can get up, and repeat. Once you have a dead sec member on your hands, hope that the AI isn't watching and alerting all security on their private channel. And if you happen to get beaten by the most robust crew member, lick those salty wounds and get ready to try again with the next one.


Planning ahead: So you've been thrown in the prison ward on a different station or shift, and you want to plan if you get thrown in. Good thinking! A prepared traitor can smuggle an uplink implant unseen after injection and give you exactly enough crystals to buy a space suit and one lifesaving brick of C4. That would cost all five telecrystals however, using up all of your traitor goods. Guess you have to rely on your skills to complete those objectives huh? Maybe it would be a better idea to use one crystal to get a toolbox, or three for a cryptographic sequencer. Any number of combinations work, as long as you can pull this escape off. If you do go with the toolbox and space suit however, keep in mind that the armory is just next door for your conveyance.


Avoiding Lethal Injection: We all make one too many mistakes from time to time, but that doesn't mean we should stop living! Luckily there is a few ways to avoid death even if the captain himself is screaming out for your blood (remember only the captain can execute people). Firstly is that good ol' pal of yours the AI. If its laws aren't changed, it should not allow you to be killed. Be sure to remind the AI this kindly and not screaming in panic before the injection. A nice person in perma has a lot better chances of living then an asshole. AI laws changed? Shit your running out of options. Consider writing up and signing The Enemy Retirement Contract. It's simple! (With this you can even choose lethal injection and die with dignity if you so choose).





Enemy of Nanotrasen Retirement Contract


I do herby acknowledge I am a hostile threat to the station. By so doing freely I enter a contact with Nanotrasen in which I can pick between becoming a cyborg, life in prison, lethal injection, or life mining on the asteroid.
Options:
  • Becoming a cyborg


  • Life in prison


  • lethal injection


  • Life mining on the asteroid




None of the above working?: Well some just have to spend life in a cell unfortunately. Perhaps you could do so in style at least. Briefly consider going insane, starting a D&D group with fellow inmates, or breaking the prison hydroponics windows and spacing yourself. There's also a lot more books you can read on the book management console.