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Guide to Research and Development
Start - Gather and scan these materials from the RnD room
-Analyzer
-Micro Manip
-Capacitor
-Welder
-Flamethrower ( with another welder; just screwdriver it then attach a rod )
Protolathe - We don't need circuits till a lot later, don't waste acid
-Mining Drill
-Nano Manip
-Mass Spectrometer
-Medical HUD
-Security HUD
-Super power cell
-Holographic sign projector
-Adv. Mass Spectrometer
-Adv. Release Grenade
-Welding Shield implant ---> enough for pico manips and super matter bins
For bluespace:
-Tracking Beacon
-GPS Device
Circuit Imprinter
-Power Turbine Board --->Power 5, Data 5
-Teleporter Board
-Teleport. Station Board --->Bluespace 5, enough for femtos and bluesp. matter bins with material 7
-Chem dispenser board --->Plasma 5
-Durand weapon board --->Combat 5
Minerals
-Uranium ---
Guide to RnD: Part 1
Written By: Chimmy Chango
Reference
Start - Gather and scan these materials from the RnD room
-Analyzer
-Micro Manip
-Capacitor
-Welder
-Flamethrower ( with another welder; just screwdriver it then attach a rod )
Protolathe - We don't need circuits till a lot later, don't waste acid
-Mining Drill
-Nano Manip
-Mass Spectrometer
-Medical HUD
-Security HUD
-Super power cell
-Holographic sign projector
-Adv. Mass Spectrometer
-Adv. Release Grenade
-Welding Shield implant ---> enough for pico manips and super matter bins
For bluespace:
-Tracking Beacon
-GPS Device
Circuit Imprinter
-Power Turbine Board --->Power 5, Data 5
-Teleporter Board
-Teleport. Station Board --->Bluespace 5, enough for femtos and bluesp. matter bins with material 7
-Chem dispenser board --->Plasma 5
-Durand weapon board --->Combat 5
Minerals
-Uranium ---